Decision at Thunder Rift
Just finished re-reading "Decision
at Thunder Rift" by William H. Keith Jr. (1986). After 27 years and it's
still as fresh now as it was then to read the first 'Battletech'
novel. Its universe of 31st.
century combat, not unlike the warring clans in "Dune" draws you in to
a gritty realism of what it is like to be a pilot (a Mech Warrior) of a
20 to 60 ton walking machine of death!
The
smell in the hot cockpit of oil, sweat and blood from 3 centuries of
warfare, the patched-up Armour, and the machines weapons that cause
it to over heat and shut-down just when the tied of battle could go
their way!
We
follow the exploits with there ups and downs of a young trainee Mech
Warrior 'Grayson Death Carlye' [even the character struggles with the
sense of his middle-name] pledged to finish his training and take the
mantel of Mech Warrior in his father’s Mercenary regiment,
garrisoned to protect an outlying world of little importance.
Suddenly
his world is turn up side down, his regiment vanished his family and
friends dead, unarmed and stranded on a back-water world that has
turn against him. In the school of hard knocks he will have to learn
that the machine does not make the man, but winning the hearts and
minds of the locals and leading by example will go a long way. All
he really has to do is raise a BattleMech regiment of his own, just
one thing he needs to do is capture one mechanised walking war machines first!
Battle
action interwoven with power struggles and betrayal, love and
revenge, and danger at every turn, what more could you want?
[And
with hindsight you now know that all the Mech designs are Japanese
Mecha from Anime.]
Book review No.2
To quote the late Carl Macek “In the world of anime fandom I have found one person who knows how to balance his knowledge of the subject with reason, wit, and perspective. That person is Fred Patten.”
Book review No.3
Book review No.2
Watching Anime, Reading
Manga:
25 Years of Essays and Reviews.
by Fred Patten.
(Forward by Carl Macek)
Publisher: Stone
Bridge Press; 1st Printing edition (September 1, 2004)
No. Pages: 360 Price:
US $18.95
ISBN: 9781880656921 (p)
/ 9781611725100 (e)
Here I am in 2018
having just finished reading a book published 14 years ago (2004),
that in its self is a retrospective on the impacted of Japanese
animation and Japanese comic-book art in America.
This vivid multiple
time-capsule of works dating back to the 1970's, 1980's, 1990's, and
early 2000's is a showcase of what was known at the time, when
information was hard to come by and the art of translation was in its
infancy. This said the collection of sixty-three articles have
addendums from the time of printing (when communication to sources of
information, via the internet were accessible) fact checking and
updating any information were needed, but keeping the original works
intact furthering the reader with a wealth of treasured knowledge
unbeknown to so many.
Having to recount my
own experience from back in the mid 1980's of what it was like to
first encounter and discover what is now understood as Anime
(Japanese animation) and Manga (Japanese comic-books), I am in awe of
the North American history of their own discoveries that pre-date
most if not all those interested parties in the United Kingdom by
more than a decade!
To quote the late Carl
Macek “Knowledge is a tricky commodity. Flaunt too much of it and
you run the risk of blurring the message with minutiae. Position
yourself as a fount of wisdom without the data to back it up and you
can lose credibility.”
It is with much
gratitude that we have this printed record to educate the Anime and
manga devotee, and enlighten those that are at least inquisitive
about the past. Not only is it a history of Fandom, but how American
business took note as well, a must read for any generation.
For those that love
information and data, what lies below is a complete contents list in
Chronological order of original publication!
First Manga Ad in USA;
Graphics Story World; 12/1/72
This Month in Anime
History; First anime fan magazine, Animage, published July 1978
Tokuma
Dawn of the Warrior
Robots; Fangoria #4; 2/1/80
TV Animation in Japan;
Fanfare #3; 3/1/80
Force Five; Fangoria
#8; 10/1/80
Gigantor; Fantastic
Films/Rhino Home Video; 6/1/81
Fans in America
(Japanese); Animedia; 9/1/82
San Diego Comic-Con
'84; Convention brochure; 3/1/84
Mangamania!; Comics
Journal #94; 10/1/84
RoboTech: Japanimation
Invades Comics with Trio of Comico Titles; Amazing Heroes #75;
7/15/85
Japan + Animation =
Japanimation! Part 1; Starlog #105; 4/1/86
Japan + Animation =
Japanimation! Part 2; Starlog #106; 5/1/86
All Those Japanese
Animation Soundtracks; CinemaScore #15; 12/21/86
A New Wind from the
East; Amazing Heroes #118; 6/1/87
Full Circle: Japanese
Animation from Early Home Studios to Personal Workshops for Home
Video; WittyWorld #1; 6/1/87
The Dynamic World of Go
Nagai (Afterword in Mazinger book); First Publishing, Inc.; 12/1/88
Japanese Anime: The
Cult Grows Up; Animation Magazine; 6/1/90
Osamu Tezuka
Obit/Tribute in 18th Annie Awards program book; ASIFA-Hollywood;
12/9/90
Osamu Tezuka: A
Memorial to the Master; Animation News Service; 3/1/93
Speed Racer Still in
the Lead; Animation Magazine #22; 12/1/93
What's Wrong with
Japanese Animation?; StarQuest #3; 7/1/94
Japan's Anime;
Animation Magazine; 7/1/95
Anime Fandom Timeline;
Ch. 4 of Complete Anime Guide, 2nd Ed., by Trish Ledoux & Doug
Ranney; 12/1/95
Anime Licensing Grows
Up; Animation Magazine #46; 6/1/96
Capsule History of
Anime; Animation World Magazine; 8/1/96
Momotaro's Gods-Blessed
Sea Warriors: Japan's Unknown Wartime Feature; Animation World
Magazine #7; 10/1/96
World's Biggest
Animation Home Video Market; Animation World Magazine; 11/1/97
Letters; 'Anime' as
Pejorative; ProtoCulture Addicts #49; 4/1/98
Anime "Porn"
Market; Animation World Magazine; 7/1/98
Best of Anime CD liner
notes; Kid Rhino/Rhino Entertainment, Inc.; 9/1/98
Who Knows 'Best'?;
Manga Max; 12/1/98
Prince of Something;
Manga Max #2; 1/1/99
Go to JAILED; Manga Max
#3; 2/1/99
The 13 Top Developments
in Anime 1985/1999; Animation Magazine #75; 2/1/99
By the Numbers; Manga
Max #8; 7/1/99
Anime 2000: Money
Talks; Manga Max #14; 1/1/00
Astro Old & Astro
New; Manga Max #18; 6/1/00
Pokemon: Ready for its
next success; Animation Magazine; 7/1/00
Anime Theatrical
Features; Animation World Magazine; 9/1/00
Is Digimon Movie
Destined for Success?; Animation Magazine; 10/1/00
Vampire Hunter D: The
Next Anime Hit in America?; Animation World Magazine; 12/1/00
Anime in the United
States; Ch. 3 of Animation in Asia and the Pacific by John Lent;
1/1/01
Anime: Subliminal
Lessons in History; The Right Stuf Catalog introduction; 10/1/01
Blood: The Last
Vampire; Anime's First Digital Feature; Animation World Magazine;
10/22/01
Event Report: Academy
of Motion Picture Anime Event; Protoculture Addicts #69; 1/1/02
An Interview with Fred
Patten; Anime-Tourist.com; 1/5/02
Retro-Future
Metropolis; Animation World Magazine; 2/26/02
Shotaro Ishinomori: A
Profile in Introduction in Vol. 1 of The Skull Man by Kazuhiko
Shimamoto and Shotaro Ishinomori; TOKYOPOP; 3/1/02
Fred Patten: Anime Man;
VideoScope #43; 6/21/02
A Winning Spirit; Anime
Invasion #4; 9/1/02
Hayao Miyazaki's
Spirited Trip to U.S.; Animation World Magazine; 10/7/02
Anime Archive; Less, or
More, Than Human; Newtype USA; 3/1/03
Cowboy Bebop: The Movie
. . . At Last; Animation World Magazine; 3/31/03
Animatrix review; FPS
Magazine; 6/10/03
Animatrix: Anime
Reloaded; Animation World Magazine; 6/19/03
Publishing";
Newtype USA; 7/1/03
This Month in Anime
History: Sept. 1963; Astro Boy Premiers in America; Newtype USA;
9/1/03
Anime Archive;
Refighting WWII; Newtype USA; 9/1/03
Anime Expo '03;
Conventions Enter Adolescence; Animation World Magazine; 9/5/03
Millenium Actress: The
Struggle to Bring Quality Animation to Theaters; Animation World
Magazine; 9/15/03
Perfect Blue; Animation
Magazine; 10/1/03
Anime Archive;
Terminology: 'Anime' vs. 'Japanimation'; Newtype USA; 11/1/03
Simba vs. Kimba; in The
Illusion of Life II: More Essays on Animation, edited by Dr. Alan
Cholodenko, University
of Sydney's Power Institute; 1/1/05
Simba/Kimba Redux? The
Nadia vs. Atlantis Affair; Unpublished; 1/1/05
To quote the late Carl Macek “In the world of anime fandom I have found one person who knows how to balance his knowledge of the subject with reason, wit, and perspective. That person is Fred Patten.”
Book review No.3
MANGA: The Complete Guide.
Author\Editor Jason Thompson
Published by Del Rey Oct 2007 in Paperback form.
ISBN 978-0-345-48590-8
Here I am, now in 2020 having just finished using and reading this book;
I do miss the electronic means of organising these Manga-Comic books in Chronological order, and by Publisher, or by Author & Artist, that would have assisted me greatly, in my quest to cover 1987 to 1997!
Not seeing the influence of the style and genre (Black 'n' White Ink artwork, and Mecha\Giant Robots), or the use of Characters such as; Captain Harlock, The Dirty Pair, Astro Boy, Speed Racer, Queen Esmeralda,Space battleship Yamato, or even ROBOTECH, and Benn Done's Ninja High School...!
[NOTE: a historical reference book for Manga that has been translated into English, mostly published for the American market. It covers in depth from 1987 to 2007. The Down side is twenty years after those pioneers first started publishing translated manga, that no longer have the rights, and or have gone out of business, leading to the write-ups and reviews being done with the Publishers that the RIGHTS in 2007 or after the mid 90's!]
[NOTE: I only discovered this book (by chance) in July of 2020.]
Staying on the subject of Manga....
The 1991 exhibition featured works by;
OSAMU TEZUKA (page 3 to page 14)
KEIKO TAKEMIYA (page 15 to page 22)
SUEHIRO MARUO (page 23 to page 34)
MITSUHIKO YOSHIDA (page 35 to page 44)
KAZUICHI HANAWA (page 45 to page 56)
HIGIRINA KOUYA (page 57 to page )
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